Zo nu en dan heb ik wel nieuwe ideeën of de behoefte om iets compleet nieuws te maken, maar dan ik kom altijd toch weer bij dit project terug. De uitdaging van verder bouwen en overal rekening mee moeten houden heeft ook zijn charmes. En ik hoef me relatief weinig bezig te houden met origineel spritewerk waardoor ik me op programmeren en design kan focusen.
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EDIT:
En de nieuwe demo is vrijgegeven.
Zie onderstaande toelichting.
Houdt er aub wel rekening mee dat dit de eerste release van demo 17 is. De kans is klein, maar komt je errors tegen. Laat het me dan met een (uitgebreide) toelichting weten zodat ik het kan oplossen in een tussenrelease.
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Demo version: 0.17.00
File Size: 19,78 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download: https://www.mediafire.com/?p1qp8vvf3zd36t9Notes:
- The goal is to reach the end of both major dungeons
- An gauntlet mini-dungeons is included as a hard mode and to display additional enemies and items
Default controls*:
D - Action button (open doors / read text / grab / etc) + Confirm button (while in menus)
G - Attack button (hold and release for a full swing attack) + Cancel button (while in menus)
S - Perform run action (if you have the boots available)
P - Pauses the game (can be used to exit the game)
R - Use item A
F - Use item B
H - Brings up item menu
E - Brings up map menu
* The controls can be personalized in the options menu at the start of the game.
What's changed since the last demo?+ Added darkness engine (implemented in dungeon 1)
+ Walking into solid objects will now make you push them
+ Added NPC's (and contextual textboxes)
+ Added shop set-up
+ Changed starting game's equipement
+ Added new item: Magic Mirror ("return to beginning" effect only)
+ Added new item: Lantern
+ Added new item: Fairy lantern (flame can damage enemies)
+ Added new container: breakable beer bottle
+ Added new character state: idle animation (juggling)
+ Added new enemy: Boss dungeon2
+ Finished new enemies: Lanmola / Sanmola
+ Finished breakable walls
+ Tweaked dungeon 1:
- Redid "movable small statues" puzzle room in dungeon 1
- Tweaked subboss fight 1 (longer delay after main attack)
- Edited hinttext for cannonball puzzle in dungeon 1
- Tweaked secret chest contents
+ Finished dungeon 2:
- Altered / simplified pillar puzzles in dungeon 2 (now also more forgiving)
- Added, tweaked or fully redesigned a ton of rooms
- Tweaked dungeon order + chest contents
- Added boss, subbosses and scenes
+ Tweaked / expanded overworld:
- Now contains a shop building + extra outside "room"
+ Optimized tilesets further for better performance / filesize
+ Made some preparations for an eventual transition to studio
+ Tons of small tweaks / coding improvements / errorfixes / bugfixes