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Games => Work in Progress => Topic gestart door: theweirdn8 op 14 Maart 2014, 06:22:02



Titel: [3D] Underground Throne a new Dungeon RTS
Bericht door: theweirdn8 op 14 Maart 2014, 06:22:02
Sorry using Google translate, so I hope you understand the post below:
.
(http://www.superlongname.com/images/gamescreens/underground-throne_ut_logo_large.png) (https://www.kickstarter.com/projects/pawbyte/underground-throne?ref=.game-maker.nl)
link removed (http://removed)


We're raising $8,000 to pay artist to upgrade our placeholder graphics to real ones.

So far many core mechanics and principals have been made while being accompanied by placeholder graphics.

What is Underground Throne?

Underground Thone is a Dungeon RTS inspired by old classicl RTS games like Impossible Creatures, Dungeon Keeper and Tanktics.
Dungeon Keeper was too great of a game to let it fall into the Free-to-Pay route, so I decided to make my own spiritual successor to Dungeon Keeper's legacy.
This game does not ship with any of that bogust Freemium scams, but is simply a 1-time payment app, like gaming should be.
It is currently in the AlphaPrime state and plans to be cross-platform between Linux, Mac and Windows thanks to Game Maker Studio.
The current build is being done in GameMaker 8.1.


Game Features:

A real time strategy in nicely created dungeon maps
Control a group of goons, minions and "kidnapped heroes" into your destiny of being the underground super power.
Pickup and drop your troops onto terrain
Digging your dungeon into total perfection while annihilating those who oppose.
Protect your dungeon command center while destroying enemy forces and their dungeon command center .
Build dynamic rooms and infrastructure
Train your minions
Fuse minions together to create freaks of nature with unstoppable strengths.
Smack a minion, like a boss.
NO FREE-TO-PLAY foolishness
NO PAY-TO-WIN nonsense

A few updated screenshots
(http://www.superlongname.com/images/gamescreens/underground-space-wars_ut_ss_feb23_s1.png) (https://www.kickstarter.com/projects/pawbyte/underground-throne?ref=.game-maker.nl)
(http://www.superlongname.com/images/gamescreens/underground-space-wars_feb22_ss_s1_hud.png) (https://www.kickstarter.com/projects/pawbyte/underground-throne?ref=.game-maker.nl)
(http://www.superlongname.com/images/gamescreens/underground-throne_bridges_work.png) (https://www.kickstarter.com/projects/pawbyte/underground-throne?ref=.game-maker.nl)
link removed (http://removed)


Expect frequent updates to this page.
Also for those purchasing the game expect milestone builds of the game.


Next Milestone: Minion portals and enemy A.I.

IF you would like to help out on the project let me know via private message.
Thanks.

To-Do list:
-Enemy A.I
-Online Multiplayer
-Traps
-Other minions A.I
-Graphic upgrade from placeholder
-Map building


Special Thanks
-Easy camera management thanks to YellowAfterLife from yal.cc
-3d-2d mouse and map conversion thanks to Phantom107
-Minion overhead messages point to camera thanks to YellowAfterLife from yal.cc
-Simon Carter, the lead programmer for the classic Dungeon Keeper for giving us support via Twitter.


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Please note, all graphics seen are to be assumed as placeholder graphics.
The more funded this game gets the better the graphics will get.

Thanks


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Titel: Re: [3D] Underground Throne a new Dungeon RTS
Bericht door: BlueMoonProductions op 14 Maart 2014, 09:12:31
I'm sorry, but I'm going to have to close this topic. We are, first of all, a dutchspeaking community and require posts to be in Dutch. Please use the GMC (http://gmc.yoyogames.com/) if you are looking for an englishspeaking community.

Secondly, the rules (http://www.game-maker.nl/forums/topic,50805.0) also require you to present a working, playable demo, which your post lacks.

Also, here's a tip. Don't go trailing around the internet posting your campaign everywhere. Take some time to get invested in a forum, and then pitch you game. No one is interested in someone who just shows up to advertise their game and vanishes afterwards.

Good luck with your fundraiser either way,
Blue

*locked*


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